Warden hp is not exactly what it was in csgo and what does that even have to do with whether or not it should be removed?? Can you make an actual reason for why it should exist-1
CS LE and Tech had made it where Warden HP is exactly what it is in GO so idk wut anyone else is going to say but, they wont remove it now but in the future maybe? if CTs can be better![]()
Warden hp is not exactly what it was in csgo and what does that even have to do with whether or not it should be removed?? Can you make an actual reason for why it should exist
if (g_bFirstWarden) {
g_bFirstWarden = false;
int hp = GetClientHealth(client);
SetEntityHealth(client, hp + 25);
if (GetClientArmor(client) < 125)
SetEntProp(client, Prop_Send, "m_ArmorValue", 125, 1);
SetEntProp(client, Prop_Send, "m_bHasHelmet", 1);
}
This post has very little to do with warden hp being newer in cs2 , ive always thought that giving people >100 hp was annoying and unfun (both warden hp and rtd 150hp reward). I do not think it should exist for the reasons stated in my initial post which are not exclusive to CS2.gliptal
We have it exactly how it was back in csgo which worked for many years. Is there any reason why you think we should not have gone back to this?
These are both bugs, thank you for reporting them! I will try to get around to fixing them over this weekend.Now, when someone takes warden they are healed to 125hp&armor even if they are not the first warden and have low hp. New warden hp can also be regened back to 125 after losing hp.