I feel that a big problem with jailbreak right now is that too many people are being killed way too early in the round, which makes it so only a minority of the players are still alive to play out the rest of the round. On rounds where Ts don't rebel and CTs are able to make it to a game, the most common games being played are on the iffy side of whether or not they should be played first. I'm referring to games like deathcube on almost any map, or spleef on minecraft_beta, or deathrun on quake and spy v spy. These games are often played first in a round, and the warden can't actually stop the game in time to guarantee they kill only half of the prisoners. On top of that, these games don't really require any skill to play, and a skilled player can die as easily as a new player in these games. There's almost no way to predict the path of the cube in deathcube, or to survive spleef, and the only way to win deathrun is to let all the bolder plays go first and activate the traps. I feel like these games are quick ways to kill a lot of Ts so a warden can handle them easier, effectively making them an MFK machine. In my opinion, these games shouldn't be played first because they're luck based and the warden can not guarantee the survival of half of the prisoners. What do you think?